

I will explain the lull in the Daughter's plans as being a thing of preperation and timing.one does not do what she wishes to do without being fully prepared. /rebates/2f97819333620452fWitchfire-Trilogy-Collected-Edition-Dungeons-19333620492fplp&. This is the culmination of the Witchfire trilogy, the original introduction many of us had to the Iron Kingdoms back in the days when everyone was Power Attacking. And you’ll be able to explore them all in a brand new adventure, The Legend of the Witchfire. In any event I am going to run three or so little adventures, focusing on the PCs personal stuff, before doing anymore Witchfire stuff. Swamp frogs and gatormen, Skorne devotees, and of course, all sorts of undead and pirates. I did have one ideea of instead of a "mecha Temple" in the woodlands of the second module to do a "Golem temple" of somekind. One side adventure I thought of wasto have someone commit a crime, assassination or something, with a firearm and have the Captain take the fall for it, with the PCs trying to prove his innosence before his convicted and punished. Thus he has a firearm, and no one else in the city does. I dropped all the mecha and gun stuff, though I did keep Captain Hellstrom as is, with firearm, explaing that he was from another kingdom to the south.where Gond was heavily worshipped. I may, at this point, never use the other two.or if I do, possibly the third, down the line when the (now) 3rd level PCs are higher level to handle the third one.

I have not decided how I want to handle the jungle-mecha-temple thing in the second volume as of yet, or if I am going to at all. I am using the city of Elburldel, which is detailed int eh 2nd edition supplement of "Vilhoun Reach".
#DUTEUS WITCHFIRE TRILOGY TRIAL#
I adapted it for my Vilhoun Reach game, which is very, very anti-arcane magic, so the whole plotline of a witch trial fell in real nice for me.
